Odyssey
Invented by: Greg Strong, 2016
Game hierarchy
• Game
• Generic Chess
• Generic x12
• Generic 12x12
• Odyssey
Board
FEN: dk10dk/rcdhb1kq1bdhcr/smvmnsggga_ngggsgnvmsm/pppppppppppp/12/12/12/12/PPPPPPPPPPPP/SMVMNSGGG_NGAGGSGNVMSM/RCDHB1QK1BDHCR/DK10DK w - - 0 1
Piece Types
Internal Name | Name | Notation | Added By | Notes |
King | King | K | Generic Chess | royal |
Pawn | Pawn | P | Generic Chess | can promote; en passant; can promote; pawn structure evaluation |
Queen | Queen | Q | Odyssey | trap king on back rank bonus |
Rook | Rook | R | Odyssey | can promote; open file bonus; trap king on back rank bonus |
Bishop | Bishop | B | Odyssey | can promote; colorbinding evaluation |
Knight | Knight | N | Odyssey | can promote |
Dragon King | Dragon King | DK | Odyssey | open file bonus; trap king on back rank bonus |
Dragon Horse | Dragon Horse | DH | Odyssey | |
Camel | Camel | C | Odyssey | can promote; colorbinding evaluation |
Gold General | Gold General | GG | Odyssey | can promote |
Silver General | Silver General | SG | Odyssey | can promote |
Centaur | Knight General | _NG | Odyssey | |
Camel General | Camel General | _CG | Odyssey | |
General | Full General | FG | Odyssey | |
Vertical Mover General | Vertical Mover | VM | Odyssey | open file bonus |
Side Mover General | Side Mover | SM | Odyssey | trap king on back rank bonus |
Squirrel General* | Assassin | A | Odyssey | piece trading restriction |
* indicates the internal type has been modified
Game Variables
Name = "Odyssey"
Invented = "2016"
InventedBy = "Greg Strong"
NumberOfSquareColors = 2
FENFormat = "{array} {current player} {castling} {en-passant} {half-move clock} {turn number}" FENStart = "#{Array} w #default #default 0 1"
Array = "dk10dk/rcdhb1kq1bdhcr/smvmnsggga_ngggsgnvmsm/pppppppppppp/12/12/12/12/PPPPPPPPPPPP/SMVMNSGGG_NGAGGSGNVMSM/RCDHB1QK1BDHCR/DK10DK"
DeduplicateMoves = false
StaticExchangeEvaluation = false
Declared in Generic Chess:
StalemateResult = Draw
PromotionRule = Standard
PromotionTypes = ""
BareKing = false
EnPassant = true
PromotingType = Pawn
CastlingType = King
Declared in Generic x12:
PawnMultipleMove = @4(2)
Declared in Generic 12x12:
Castling = None
Rules
MoveCompletionDefaultRule
BasicPromotionRule
EnPassantRule
CheckmateRule
Move50Rule
AssassinTradeRestrictionRule
BasicPromotionRule
BasicPromotionRule
BasicPromotionRule
BasicPromotionRule
BasicPromotionRule
BasicPromotionRule
BasicPromotionRule
RepetitionDrawRule
Evaluations
PawnStructureEvaluation
DevelopmentEvaluation
LowMaterialEvaluation
ColorbindingEvaluation
RookTypeEvaluation
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